Power Play: How Video Games Can Save the World, by Asi Burak Laura Parker

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Power Play: How Video Games Can Save the World, by Asi Burak Laura Parker

Power Play: How Video Games Can Save the World, by Asi Burak Laura Parker


Power Play: How Video Games Can Save the World, by Asi Burak Laura Parker


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Power Play: How Video Games Can Save the World, by Asi Burak Laura Parker

The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world.

As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution.

Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.

Product details

Hardcover: 272 pages

Publisher: St. Martin's Press (January 31, 2017)

Language: English

ISBN-10: 9781250089335

ISBN-13: 978-1250089335

ASIN: 1250089336

Product Dimensions:

5.8 x 1 x 8.4 inches

Shipping Weight: 10.4 ounces (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#600,898 in Books (See Top 100 in Books)

These are times where we all need a dose of hope.And this book delivers.Each chapter in the book chronicles the moment in which visionaries from different backgrounds realized that they can use video games as a force for positive changes in their fields. Those who had those visions are far removed from the world of games and their backgrounds could not be more diverse. They include a former Supreme Court Judge, a Pediatric Oncologist, a Saudi Prince, and a Journalist. All created together a path of hope as they understood the engaging power of games. The book celebrates these visionaries and the moment they made power plays.Excellent and engaging read.

I'm so, so glad I read this book. I've been helping people learn through digital interaction for more than five years now, and I found this book very motivating. I'm even more excited to continue learning how to make games.The book is fairly short, but it touches on dozens of stories about different gamemakers. You never really delve deeply into any one story, but that's OK. It's not a book about process. It's a book about possibility, and in that I think it excels. Read it, and learn about some of the game-based learning that's happening out there!

Fantastic read chronicling the current games for change ecosystem. Each chapter walks through a different perspective showing how designs can (and do) influence the real world. The implications of the examples discussed are simultaneously inspiring and terrifying in regards to their potential impact. Subject matter is presented in a way that a novice could appreciate, but still offers enough insight for someone close to the scene to glean new insights. After reading, feels less like "How can?" and more like "When will?" video games save the world. Highly recommend for anyone wishing to know what the future hold and how video games can drive us there.

Very enlightening.

I received an advance copy of this book for free.Power Play is a collection of short anecdotes of impact games - games that in some way seek to have a positive impact on the player, whether by having them apply their problem solving abilities to solving real world scientific puzzles, to understanding the role of chemotherapy (and taking one's medication) in fighting cancer. As someone who often sees skepticism about the potential positive impact of video games, this book is an excellent resource in describing how games have impacted health, science, peace and conflict, social affairs, civic education, fiscal responsibility, and empathy building. Not only does it capture the creativity of the designers of these impact games, but it also is rich with evidence - scientific studies, rigorous evaluation, and heartfelt personal narratives - of how the games actually made a difference. If you are interested in learning more about the history of impact gaming and some of the more compelling examples of what the industry has to offer, I definitely recommend reading this book.

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Power Play: How Video Games Can Save the World, by Asi Burak Laura Parker PDF

Power Play: How Video Games Can Save the World, by Asi Burak Laura Parker


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